REMIKA
remika
Objective:
Be the first player to play all of the cards in your hand. If you are unable to play all your cards, minimize the total sum of cards in your hand. A grand winner is crowned when all other players accumulate more than 200 points.
How to play:
1. Two full decks with two total Jokers are needed to play.
2. Once the player is finished shuffling and preparing to deal the cards, the player to the right gets to break the deck and look at the bottom 3 cards. If there is a Joker, the player gets to keep that card and is dealt one less card. In the next game, shuffling is given to the next player, and the former dealer breaks and looks for a Joker.
3. Fourteen (14) cards are dealt to each person playing. The player that served gets to go first.
4. The players all must play 3 of a kinds, 4 of a kinds, or sequences of 3+ cards when contributing a net-new addition to the field.
4a. If it is a 3 or 4 of a kind, the suits must all be different.
4b. If it is a sequence, the suits must all be the same.
5. In order to “go out”, the player must play a cumulative score of 51 or greater AND have at least one straight of 3+ cards.
6. To begin play, the player must draw a card from the excess deck or the discard pile, and at the end of their turn, they must discard one card.
6a. A player may only draw from the discard pile if the player already has already "gone out” or if they have not “gone out” and will win on that turn without a Joker.
6b. If a set of cards is on the table, only players that have “gone out” can play on those cards. They can play as many (1 to many) as they would like on the already played cards.
6c. If a 4 of a kind is one the table, it can be moved to be discard pile.
6d. If a Joker is on the field, it must stay on the field, but it can be substituted for another card only by an opposing player.
7. Even on the last play, the winning player must discard a card.
8. Once a player has won, all scores are totaled up. The winning player has a total of 0.
8a. If a player did not “go out” their sum is 100 points.
8b. A Joker is worth 50 points.
8c. An Ace is worth 11 points. King, Queen, and Jack are worth 10 points.
8d. If a player surpasses 200 points, but at least two other players have not passed 200 points, the player can buy back in at the highest of the scores under 200 points.
9. Once all players but one have accumulated more than 200 points the player with 200 points or under wins.